we_continue: (guitar)
Lune ([personal profile] we_continue) wrote2026-02-20 12:01 pm
Entry tags:

Golden Peacock application


APPLICATION

OOC


NAME: Karin
AGE: Old as balls
CONTACT: [plurk.com profile] finalprogramme
CHARACTER(S): None currently in game

INVITED BY: Kota

IC


NAME: Lune
AGE: 32
CANON: Clair Obscur: Expedition 33
CANON POINT: End of Act II in the game, right before the party goes to fight the Paintress.
CRAU: N/A.

SUITABILITY: Lune meets the age requirement. She is a scholar and adventurer, part of an expedition trying to stop a world-annihilating force that will otherwise kill her in a year (if the monsters don't get her first). Beyond being the party mage, she's an interestingly well-rounded character: intellectual, a musician, a history of feeling like she has to live up to her late parents' expectations, and a tendency to be overly analytical/logical as a way of coping in the face of loss and danger. Frankly, the woman needs something (relatively) nice to happen to her. It will be interesting to see how she reacts in a setting where she's not in mortal danger all the time, and which also challenges her rational approach to life.

HISTORY: Every year since the terrible cataclysm known as the Fracture, a giant entity called the Paintress wakes and writes a number on the Monolith where she sleeps. She's been counting down from 100 for sixty-seven years, and when she writes the number, everyone of that age is erased from existence in an event that the citizens of the island city of Lumière have come to call the Gommage. For years, Expeditions have been launched from the city to try and stop her, but none have succeeded.

Lune is the youngest of three children. Her parents were lost in Expedition 46, and her siblings have all been Gommaged. Her parents raised her as one of their apprentices: someone who would eventually follow in their footsteps—either growing up and maturing normally in a world where she'd be a scholar and a mage rebuilding the city of Lumière, or else becoming part of another Expedition where hopefully she would succeed where they did not.

They did not succeed. Lune channeled her grief from losing her parents and siblings into her work, and at the age of 32,she joined Expedition 33. Her scholarship was instrumental in plotting their course and determine their landing site, but within minutes of landing on the Continent, the Expedition was almost entirely slaughtered by a mysterious stranger and the monsters that inhabit the Continent, leaving only Lune and three other survivors to carry on. Against considerable odds, she and her compatriots have fought their way across the Continent to the Monolith itself, and are preparing to destroy the Paintress.

ABILITIES: Lune is an elemental mage, who can control earth, fire, ice, and lightning (call down lightning strikes, set fire to things, etc.). As with other Expedition 33 characters, she has the ability to access chroma, the life-force of the Canvas, to manifest weapons; her weapons are medallions that store Stains (essentially raw elemental power) that she can tap into to make her spells even stronger. She can also use Pictos, which in-game are power enhancements and buffs that provide greater resilience, stronger firepower, and so forth. Also, she's an accomplished guitarist.

She can use her magic without her weapons; my thinking on it is that she needs them to boost her abilities to combat level. If it makes sense for her to arrive without the ability to manifest weapons, I'm cool with that.

VICES: Lune can be somewhat rigid in her thinking, clinging to "protocol" and trying to approach all problems and obstacles as things that can be thought or reasoned their way out of. After a particularly grievous loss, she responds to a request for a funeral (however brief) with "I wish we could, but protocol is to keep moving." To her credit, she's quickly persuaded to let this ceremony happen, and she does see the need for it—her insistence on keeping going is really her own way of grieving.

Another weakness is her overdeveloped sense of responsibility. She has also pretty much sacrificed her entire existence to her parents' expectations; since she was very small, she has been trained as a scholar and researcher by her parents, with the expectation that one way or another, she would follow in their footsteps.

She is susceptible to beauty and charm. When the Expedition encounters the Axon Sirene, which uses charm magic to weaken its foes, she frequently seems to be especially vulnerable to it—enchanted by its song, completely fascinated by the island where it lives. It's enough that her fellow Expeditioners comment on it and are concerned that she might be losing the plot.

The House can try to undermine her Lawful Good tendencies, and can also try to charm her with pretty things.

VIRTUES: As much of a weakness as her sense of responsibility can be, it is also Lune's strength; when she says she'll do something, she will follow through to the ends of the earth (which is essentially the entire story of Expedition 33). In the end, the attempts of Sirene to woo her with visions of her approving parents backfire, instead remind her of her mission and giving her the strength and focus to defeat the creature.

She is a staunch ally and genuinely cares for her friends. Sometimes she can be a little too rational in talking to them in moments of stress, and she is also known to talk tough when needed (as when she gives the despairing Gustave a verbal ass-kicking), but she is driven above all by a desire to keep her friends safe and well, and to support them when the chips are down.

She resists the "shoot first, ask questions later" approach that has driven many an Expeditioner, wanting instead to learn more about the creatures they encounter and the environment in which they live. Nothing excites her more than a new discovery—when she discovers that the legendary creatures known as Gestrals are real, the prospect of spending time with them and visiting their village is the one of the few things that can derail her insistence on following protocol and sticking to the predetermined plan.

Focusing on her mission (in this case, doing whatever she has to do to get out and get back to the Expedition) will help Lune resist the House's blandishments. Any friendships she forms will also help.

SUIT REQUESTS:
Hearts: Lune tends to keep a tight grip on her emotions. It's not that she suppresses them entirely, but she believes in using that energy as a motivation to keep working. And she tends to shy away from feelings that involve connection with other people, having gotten into the habit of treating interpersonal relationships as a distraction (and also because she's just very, very tired of getting hurt repeatedly when she loses people, as she has done again and again throughout her life). It would be interesting for her to deal with emotions that she can't just re-route, and that specifically drive her towards others.
Clubs: This would be a challenge to Lune's insistence on composure and following protocol. Being organized and approaching things intellectually is part of what keeps her sane and well-balanced. Generally she can keep a grip on her impulses and anxieties by falling back on structure, and being unable to rationally cope with feelings of confusion, impulsivity, and so forth would be extremely challenging for her.
RANK REQUESTS: N/A
SAMPLES: Test drive 1, Test drive 2